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Winning Mars

ebook
1 of 1 copy available
1 of 1 copy available

Jere Gutierrez is bucking the trend at the dying art of "linear" entertainment—what we know today as TV shows. His combination of astounding stories, captured in the moment, are captivating millions. Of course, every one of his stories are fabricated and engineered and orchestrated, even though they're sold as "real." Unfortunately for Jere, his backers have begun to see through his tricks. Desperate for another story, one large enough to capture the attention of the world, he teams up with a retired TV executive to create an ad-supported mission to Mars, complete with corporate sponsors and extreme sports events. What Jere doesn't know is just how captivating his Winning Mars will be.

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    • Publisher's Weekly

      November 7, 2011
      Stoddard’s debut is an overextended meditation on a near future much like our present, where humans have only explored as far as the moon and entertainment is dominated by immersive multiplayer games. Jere Gutierrez is so desperate to save Neteno, his ailing media network, that he gambles on broadcasting a reality show set on Mars, even though “someone is going to die.” Episodic chapters jump dizzyingly in and out of the heads of a sprawling cast, including Jere’s girlfriend and hard-to-please father, the woman behind the world’s most famous MMO persona, and 11 contestants with wildly disparate motivations. Stoddard ambitiously attempts to ricochet among a wide variety of political topics, including America’s neglect of space exploration, social media vs. oppressive government, the ethics of genetic engineering, and the proliferation of virtual worlds and wives. The result is as superficial as the pop culture it mocks.

    • Library Journal

      Starred review from December 1, 2011

      In a future where the art of "linear entertainment"--better known as TV shows--is giving way to interactive, massive multiuser online gaming (MMOs), producer Jere Gutierrez conceives of a "reality show" set on yet-to-be-colonized Mars. Eleven players, divided into teams that are each assigned a different goal, travel to the Red Planet to compete in a $50 million contest while the world watches on a five-minute time delay. The risk: a high probability of death. VERDICT Stoddard's highly original story draws on the latest trends in reality TV and tension over U.S. vs. Chinese control of space travel. Powerful storytelling, a minimalist prose style that does not diminish the three-dimensional characters, and a keen ear for dialog add to this novel's many pleasures.

      Copyright 2011 Library Journal, LLC Used with permission.

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  • English

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